Sioux
05-24-2006, 11:34 AM
Interesting read ;)
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1146103&tmp=1#post1146103
Especially the unofficial part ;)
Since the PTRs are live and the patch notes are out I thought I would pick out the notes that directly affect the rogue class. This is really just for ease of use for all of you, and hopefully I don't leave anything out.
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your target.
- Stack sizes have been updated:
Stacks of 20
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
- Slice and Dice: This ability will no longer play its sound effect twice.
- Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
- Somewhat unofficial as it isn't listed in the patch notes yet, but poisons should now remain through zoning.
Poisons stick through zoning <3
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1146103&tmp=1#post1146103
Especially the unofficial part ;)
Since the PTRs are live and the patch notes are out I thought I would pick out the notes that directly affect the rogue class. This is really just for ease of use for all of you, and hopefully I don't leave anything out.
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your target.
- Stack sizes have been updated:
Stacks of 20
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
- Slice and Dice: This ability will no longer play its sound effect twice.
- Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
- Somewhat unofficial as it isn't listed in the patch notes yet, but poisons should now remain through zoning.
Poisons stick through zoning <3