View Full Version : Massive druid change
Aethorn
05-02-2006, 09:33 AM
Oh my GAWD! =)
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-druid&t=863036&p=1&tmp=1#post863036
Hitmehard
05-02-2006, 11:31 AM
Oh Mai Gawd!
That's awesome! :D
OMG not phair! rogues sooo need cold blood, adrenaline rush and prep as level 40 skills now!!1
rogues get nerfed every patch hugely and other classes are getting invincible blizzard devs suck!!!1
Tench
05-02-2006, 01:01 PM
Well maybe not all the 31 point talents should be available to rogues at lvl 40 ;)
But Cold blood at least...or maybe preparation, yea that would give rogues a easier solution to being a cooldown "dependant" class :S
anyway for the here and now:
NREF DR00D!!11onetwo!21
and the obligatory Shaman nerf goes without saying
Jinna
05-02-2006, 01:03 PM
... Druids get something good and rogues instantly cry that they are being nerfed :(
McDark
05-02-2006, 01:42 PM
Druids are allowed this when we get Tactical Mastery as trainable. >_>
Grats druids, 30/0/21 ftw I guess. :D
Aethorn
05-02-2006, 02:18 PM
Curious to see how the new 31 point resto talent will work. Two instant heals sound very tempting. Could be some nice new combos also depending on how it works. Regrowth -> Swiftmend -> Regrowth could be a lot of healing with Imp. Regrowth crit%
But this change definitily makes Feral/Balance builds more group/raid friendly (like offtank -> your add dead -> innervate priest -> go do dps).
Mandos
05-02-2006, 02:23 PM
liek zomg...that's just like...zomg.
zomg.
... Druids get something good and rogues instantly cry that they are being nerfed :(
perhaps coldblood rank 2 with twice the crit damage and buff adrenaline rush so its active for 1 minute with prep that instantly wipes all cooldowns for 2 times and heals the rogue for 250 for each second for 10 seconds.
Mandos
05-02-2006, 02:25 PM
perhaps coldblood rank 2 with twice the crit damage and buff adrenaline rush so its active for 1 minute with prep that instantly wipes all cooldowns for 2 times and heals the rogue for 250 for each second for 10 seconds.
I was thinking maybe making CB trainable and replacing the 21 point assasaination talent that increases all dmg dealt by the rogue 1000% for 60 minutes? Maybe put a 5 minute cooldown on it, to make it balanced.
5 minute cooldown? wtf may i remind you in my response i only spoke of prep activating 2 times, 5 minutes would be considered a nerf this leaves too much cooldown.
Sang-Drax
05-02-2006, 02:44 PM
We DO get beter stackable poisons and reagents !
Rogues rock :P
Greatred
05-02-2006, 03:00 PM
pve-er in me says yay now i'll get an inervate aswell.
dueler in me says they should make it at least an 11 point talent, fair enough that it's not worth 31 points, but i do believe you should spend some talent points if u want it (like mages evocation).
Mandos
05-02-2006, 03:04 PM
pve-er in me says yay now i'll get an inervate aswell.
dueler in me says they should make it at least an 11 point talent, fair enough that it's not worth 31 points, but i do believe you should spend some talent points if u want it (like mages evocation).
Evocation will be trainable in 1.11.
Winther
05-02-2006, 04:14 PM
Evocation will be trainable in 1.11.
See? :wink:
With trainable evocation, mana rubies and a spirit based regen equal to priests, mages (and priests of course) still are the ones with the most mana to use. Druids are still only the runner ups they were meant to be! "The fifth wheel" as I saw somebody call us. A good name, I like it!
Will be nice to get Innervate as a trainable, of course. But to be honest; it was never as good as it were made out to be. 4 times faster regen relative to non-combat speed is of course good, but it won't change that much.
If a OOMkin decides to go moonfire spamming, then innervate, then start spamming again, and nobody has killed the it by then.... well, then they really DESERVE to get killed by the moonkin! :razz:
If a feral decides to use the innervate, it will only be to get maybe an extra heal in, or get some extra shapeshifts done. And too be honest, with 20% extra mana in any case, can't say I really have missed Innervate! :shock:
Those that really gains the most here, are in fact resto druids. They now get same regen as before, but with another instant heal as well!
Innervate was never anything but a talentbased potion with fancy graphics.
:-o
McDark
05-02-2006, 04:55 PM
Maybe the druid could cast it on someone else. :X
Greatred
05-02-2006, 05:05 PM
graphics?
I wanna c, gieb paladins innervate plx
Now i don't have to spec 31 points into resto to be a mana battery, score!
http://www.fallen-horde.com/gallery.php?m=get&i=627
Mandos
05-02-2006, 05:26 PM
See? :wink:
With trainable evocation, mana rubies and a spirit based regen equal to priests, mages (and priests of course) still are the ones with the most mana to use. Druids are still only the runner ups they were meant to be! "The fifth wheel" as I saw somebody call us. A good name, I like it!
Will be nice to get Innervate as a trainable, of course. But to be honest; it was never as good as it were made out to be. 4 times faster regen relative to non-combat speed is of course good, but it won't change that much.
If a OOMkin decides to go moonfire spamming, then innervate, then start spamming again, and nobody has killed the it by then.... well, then they really DESERVE to get killed by the moonkin! :razz:
If a feral decides to use the innervate, it will only be to get maybe an extra heal in, or get some extra shapeshifts done. And too be honest, with 20% extra mana in any case, can't say I really have missed Innervate! :shock:
Those that really gains the most here, are in fact resto druids. They now get same regen as before, but with another instant heal as well!
Innervate was never anything but a talentbased potion with fancy graphics.
:-o
As I understand it, the current patch isn't meant to act as a buff as such. Many druids were complaining that they were being forced to spec 31 points into resto for one skill. The change will allow druids to go feral or even moonkin in MC, and still be able to throw in an innervate when necessary.
the problem was that druids..... were basically leaving the game.
they were having to have 31 in resto to stay in the guild in most cases.
it seemed really unfair to give such a misserable spec to a druid, only so that he could give a bit more mana to a priest.
the 31 points would have been acceptable if druids were main healers. but we arent, and as said, we were only good for mana batteries :P
if you think about it, innervate isnt imba.
a bit more mana every 5 mins.
since when is PVP long? the time it takes a druid to get the effect out of innervate, he is probably dead.
PVE we needed it so we werent slaves to the mana battery.
Searcher
05-02-2006, 07:28 PM
yes idd. I realy don't understand why innervate would be imba like it was. Just drink a major mana pot with only 2 mins cooldown.
The time to wait on an innervate with a huge cooldown or drinking 3 major mana pots. What would give you more mana :P
It's just a fact that many people are just very shortminded. How long did it take for other classes to recognize that druids could be a good replacement to tank?
But hey it's difficult to try other things.
pally's are there to give nice buffs and healing. I only want them in runs and raids for that.
wtf shadowpriest.... priest are only there to heal not for dmg. Why didn't you roll a mage or warlock.
Or other classes, hmmm could I heal a healer with runecloth bandage? ah no let it be. It's more important to be on top of dmg meter. LoLoLoL
Forgive me with above its just a few examples how we put eachother in boxes like a dr00d would be everything with the innervate spell.
yep. thinking outside the box. vote ace for feral raider ! ^.^
Greatred
05-02-2006, 10:32 PM
What happened with
ACE FOR PRESIDENT!!!!
???
Feral raider puh.
For the serious note (not that the above part wasn't serious):
Ace u say pvp is fast =) i keep a bottle of coke near me just in case a druid challenges me. It's fast when you stay in cat form and i use a 2h. But with 1h+shield and u in 13k bare hax form it's not what i would call fast.
Anyways i just said that it wouldn't be fair to make it a free talent from the paladin point of view so NERF other classes!!!
im talking about PVP greatred.....not duels.
l33t druid and pally duels are ......well just stupid.
but then again you have bubble boy pallies......and there is me with me gear on............taking about 20 mins to kill a blue geared pally! >.<
and it is proven that top end druid and pally fights are stalemates.
i had a duel with a pally for over an hour once :( i wasnt impressed. we gave up :P
oh yeah. ace for president!
Deadrap
05-03-2006, 01:25 AM
Pfff nothing wrong with shadow priests >.< we can pwn in pvp and shadow weaves extra 15% shadow dmg is a fantasy for many locks :D
If mages get evocation and druids get innervate they should grant nature's swiftness to all shamans, cold blood to all rogues and so on, and so on... Im all for fixing, but this is simply buffing.
Varelse
05-03-2006, 06:29 AM
This is very interesting news. I can smell a Mightymoo re-spec within minutes of implementation (if she can control herself and not pop in the excitement), and certainly changes my plans for my own druid's potential build.
I'm very happy that raiding druids now have more options available to them. So what if it's a class buff? It's only going to serve you well if you're grouped with a druid. Sure, it'd be nice to see other classes buffed too, but no need for the animosity towards this.
Votan
05-03-2006, 07:22 AM
I'd hardly call it a real buff, I'd much rather call it a necessity. I known my balance druid <gasp> will certainly like this change. Finally something to liberate druids from the end game resto spec trap.
Except for that more shamans/paladins/priests can be replaced with druids for instance groups, that healing focused druids can use two instant healing spells in PvP, extending their survivability quite well, and that feral druids are even tougher now as it will take them ages to lose all their mana with innervate available.
Votan
05-03-2006, 07:29 AM
Horde doesn't have, nor do they ever want, paladins ;)
Feral druids generally dont have that big of a manapool to start with. There is more then one way to make em oom rather quickly :D
Silb all that tropical heat is making you mushy ;)
Horde doesn't have, nor do they ever want, paladins ;)
Feral druids generally dont have that big of a manapool to start with. There is more then one way to make em oom rather quickly :D
Silb all that tropical heat is making you mushy ;)
Nor does the Alliance have shamans, which is why I included both. Making them out of mana might be easier for hunters, for others classes it aint, and for rogues the only way is to make them waste enough on self-healing and shapeshifting, which is pretty much screwed up now.
Sure beats rainy days in Europe :p
Think out the box,
Innervate a priest and see him go from oom to full mana.
Dno but innervate is prolly made for pve but gives you a huge buff in everything else aswell.
Hildaa
05-03-2006, 09:31 AM
Well yes, the focus of the game is raiding, I guess.
But fear not! There will be a nerf to warriors ability to do damage to counter any elements of imbalance caused by this change, I'm sure. :roll:
well silv, innervate doesnt give us a direct advantage. if we were talking about NS being available out of talents, then that would be imba. but innervate is the same as a pot. its not imba to let druids have a 5 min CD pot. in PVP it is rarely a matter of mana for ferals. and otherwise the druid would have innervate anyway.
if a druid is good he knows how to balance his life and mana. innervate wont change this.
Vigyazz
05-03-2006, 10:04 AM
i am sure oomkins are the most happy with this change, they oom all zhe time
resto gear gibz u high mp5 anyway, u dont innervate urself but a priest mostly (or a tank warrior, lolol, shit happenz..:))
feral dr00dz lack of mana sometimes, specially at pvp, but so, 12k ac and 8k hp will do..:)
gear matters a lot in this game and player skillz
Searcher
05-03-2006, 12:48 PM
resto gear gibz u high mp5 anyway, u dont innervate urself but a priest mostly (or a tank warrior, lolol, shit happenz..:))
Yeah yeah laugh about it. Napsugar our tank was very happy with the innervate I give to him :redface:
And now change your signature plx :P
Votan
05-03-2006, 01:00 PM
Making them out of mana might be easier for hunters, for others classes it aint, and for rogues the only way is to make them waste enough on self-healing and shapeshifting, which is pretty much screwed up now.
You forget warlocks with manadrain, priests with manaburn, etc :)
Just stun the druid once he goes into caster form, its when they are the most vunerable. Don't tell me you've already forgotten how to play a rogue ;)
Actually its great weather here! Crap thing is is that i'm in the office -.-
Aethorn
05-03-2006, 01:36 PM
You forget warlocks with manadrain, priests with manaburn, etc :)
Just stun the druid once he goes into caster form, its when they are the most vunerable. Don't tell me you've already forgotten how to play a rogue ;)
Actually its great weather here! Crap thing is is that i'm in the office -.-
Mana drain is a non issue for Druids, can't drain their mana when they are in bear or cat form =D
Jinna
05-03-2006, 02:47 PM
"This new ability will consume a Rejuvenation or Regrowth effect to produce an instant heal."
The wording of this is open to interpretation. It can be argued that 'Swiftmend" will not be an instant cast spell. It could easily have a 1.5 or 2 second cast. But when they refer to instant they might mean that you get the full amount of Rejuv instantly instead of over time. This would mean that the spell won't be as IMBA as you think, and might not have a cooldown.
I'm going to wait until I see the spell's tooltip until I decide if it's going to be imba or not. Either way 30 point feral for HotW is going to be a great option for druids now. See link for possible build.
http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000005000520323202150505003040310000
As long as you are using rejuv and HT rank 4 for your healing then you don't lose so much healing power with this build, but in my test, I had 9k mana buffed. I used this build for a short while, but found that the loss of innervate was too big. It seems that with Innervate as a core ability I might be able to use this build again, especially if Swiftmend isn't as great as we at first assume.
Just stun the druid once he goes into caster form, its when they are the most vunerable. Don't tell me you've already forgotten how to play a rogue
It becomes less and less of an option against feral druids who manage to get a hold of epic or honor system gear, as they then have a decent amount of protection in caster form. As they have limited mana compared to other talent builds, their use of rooting/fairie fire/shapeshifting to ensure safer healing can now after innervate be used more and more times without paying attention to their mana as much.
You forget warlocks with manadrain, priests with manaburn, etc
Could you enlighten me on who except for warlocks, priests and hunters who can mana-drain effectively? As far as I know rogues, paladins, mages, shamans, warriors and other druids cannot mana drain, and if they can in any way I doubt it is effective at all.
well silv, innervate doesnt give us a direct advantage. if we were talking about NS being available out of talents, then that would be imba. but innervate is the same as a pot. its not imba to let druids have a 5 min CD pot.
And if they'd give rogues a thistle tea potion every 5 minutes as an ability it can ensure a free certain kill in many cases as well as a boost to PvE dps.
ye but not even in the sense of attacking, we have to wait about 10 secs to get the full benifit from innervate. in feral gear this mana back is pretty dam small.
also shammies and warlocks can take it off.
Aethorn
05-04-2006, 08:16 AM
also shammies and warlocks can take it off.
You mean shammies and priests Ace (dispell is such a strong PvP spell!).
You mean shammies and priests Ace (dispell is such a strong PvP spell!).
Warlocks aswell with felhunter ;)
McDark
05-04-2006, 11:12 AM
Warlocks aswell with felhunter ;)
But what warlock uses a felhunter in PvP? :???:
<_<
Xykon
05-04-2006, 11:55 AM
Felhunters own in pvp.
They have a decent pool of hp for soul link
Help with a little dps
Have the ability to silence spellcasters
Have the ability to remove magic debuffs (Paladin stuns, and polymorph sring immediately to mind), as well as buffs from your opponents. Healing himself at the same time.
Not to mention that my doggy can solo some mages while I fight someone else :p
Unless that was sarcasm, in which case I've just stated the obvious ;)
what warlock doesnt use felhunter do you mean?
they are all over the place. trust me, if warlocks ran around with imps, it would be a good BG for druids :)
Warlocks are the reason why Chow needs a NS + HW macro....u arnt happy if a pesky felhunter dispells ur NS
McDark
05-04-2006, 01:44 PM
Unless that was sarcasm, in which case I've just stated the obvious ;)
Winner! :tongue:
Aethorn
05-04-2006, 06:24 PM
Warlocks aswell with felhunter ;)
doh! true (musttypemoretoreach10chars)
Warlocks are the reason why Chow needs a NS + HW macro....u arnt happy if a pesky felhunter dispells ur NS
Felhunters are faster than a macro sadly =( Never played a warlock but I guess you can turn that devour magic skill from fellhunters on auto. Which means you can trick them with a low rank buff though.
Jinna
05-07-2006, 01:57 AM
Hehe, it is much fun to drain a palas mana in duels by casting rank 1 moonfire and insect swarm on them. the amount of times they will cleanse themselves automatically without checking first to see if the spell is actually hurting them is unreal.
Copy-paste from a t3m post by Radendi, in case you wish to speculate on it.
I dont know if any of you are aware of this, but innervate is actually broke atm If you cast it on a player with 3 piece stormrage/transcendence (or a player with the equivalent talent points, or both), you will get something like 430% (not sure on exact number) regen when you are WITHIN the 5-sec rule. If you leave the 5-sec rule however, you will only get 400%. Which means, you get more regen if you continue casting (note that you will only have 100% regen if you dont have the talents and/or set bonus).
But wait, there is more If you use innervate in combination with the Blue Dragon trinket (when it procs), your regen in combat will shoot up to >900%. (again dont know exact number). Bottom line is, you will easily regen to full mana if you cast innervate when blue dragon procs. I was getting something like 900 mana per tick.
So basically, if you have the 15% regen talent, or 3-piece bonus, KEEP HEALING even when you are innervated. And druids, if you have low mana and blue dragon procs, innervate yourselves
Lyara
05-16-2006, 08:53 AM
And after that the thread descended into people calling each other njubs.
-Lyar
Tiberian
05-16-2006, 09:16 AM
And after that the thread descended into people calling each other njubs.
-Lyar
No just me and turin calling each other nubs.
No just me and turin calling each other nubs.
The everything is as it should be. Yarr!
Hildaa
05-17-2006, 03:01 PM
It's then, njub. :roll:
Votan
05-17-2006, 03:10 PM
Its nub or plural = nubs.. nub ;)
Hildaa has inherited it from the Arathor accent.
Jo aje a njub bejcaujse maj najm is Sijlv.
darill
05-19-2006, 07:41 AM
Its nub or plural = nubs.. nub ;)
'Kipjes' pawn all the nubs or njubs.
Case closed :wink:
Chaspal
05-19-2006, 08:16 AM
Bah who cares. Is not as if we can't do Nef the hard way (no FW) with oomkin and feral in raid and only 2 innverates ..... over rated skill give it to them all who cares it is not as if we have to rely on it
dammit all this fuss over nothing
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