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View Full Version : The game begins at 60



Kathra
08-02-2005, 07:45 AM
http://img40.imageshack.us/img40/7450/gameat605gh.jpg

:lol:

Votan
08-02-2005, 07:58 AM
* enters AV queue *
* starts the waiting game * ;)

corwyx
08-02-2005, 08:06 AM
Ah yes. Don't get me started about the AV que =)

Last saturday was great there.
Was told the alliance was waiting for us. So we joined with our 35ish people in total. So probably we might have been 40 with any randoms we didn't know about.

After two hours with several tries to join in various ways, and with some chats with various alliance... it suddenly came clear that... the alliance wasn't really waiting. No... they where quite sure they where around 40. But it became clear they where less then 10 who ACTUALLY where in the que =) By the time all those who the first ones thought was in the que had actually joined it for real, we had waited for close to 3 hours, and our own crew had become fed up and started looking for other things to do instead.

Got some good duels and talks at least. But overall. 3 and a half wasted hours =) Need a tool who tells exactly how many are in the que on each side ffs!

Turin
08-02-2005, 08:29 AM
The best fix I could think of, would be to make it possible to queue one character, while actually playing another until you could get in.

Doing any sort of instancing is sorta out of the question (unless you're the sort of person that don't care about leaving people in the middle of something I guess).

As off now I can only go farm in Un'Goro or similar while I wait (only spot with stuff that's worth farming for a druid). Would be wonderfull if I could level an alt while waiting.

Any sort of fix to make it easier to queue characters would help us get AV up more.

corwyx
08-02-2005, 09:25 AM
They are going to make it slightly easier to start up a game.
Lower the numbers needed to start a game, and set a way to handle numric imbalance inside somewhat (can't do one without the others, otherwise we'd have 20 horde vs 40 alliance on lots of servers).

They're still working on how to best make the inbalance moddification work in a good way though, one that would strenghten and weaken as the inbalance goes up or down.

Something we might see around Patch 1.8 maybe ?